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Bonus Life

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default Bonus Life

Post by A|L|F|DGI|Wibie Sultan on Wed Aug 07, 2013 9:53 pm

Catatan-Anda akan perlu 'FPSC V-1,18 atau lebih tinggi' agar script ini untuk bekerja.

Berikut ini adalah script yang akan penghargaan pemain Anda dengan 'Ekstra Hidup' ketika pemain yang dekat dengan 'perulangan' model animasi.
Ini juga setup untuk memainkan efek suara yang dapat Anda tambahkan dalam file model 'FPE'.

Banyak terima kasih kepada Ched80 dan BlackFox atas bantuan mereka.
< Code Scipt >:
;Artificial Intelligence Script

;Header

desc = BonusLife (Player gets a Bonus Life)

;Triggers

:state=0:state=1
:state=1:animate=1,dimvar=$PL,state=2
:state=2,plrdistwithin=50:addvar=$PL 1,playertake,plrsound=$0,state=3


;End of Script

EDIT - Berikut adalah contoh dari setup 'FPE'.

< Code Script>:
;Entity Spec
;Created by: EXAMPLE FPE FILE
;Header

desc = Bonus Pickup

;ai
aiinit = appear1.fpi
aimain = User\BonusLife.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = meshbank\User\Bonus Model.x
offx = 0
offy = 45
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultstatic = 0
materialindex = 1
collisionmode = 1
strength = 0
isimmobile = 1
soundset = audiobank\User\Bonus SFX.wav
soundset1 =

;visualinfo

textured = texturebank\User\Bonus_D2.dds
effect =
castshadow = 0

;Animationinfo
animmax = 2
anim0 = 0,0
anim1 = 0,59

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A|L|F|DGI|Wibie Sultan
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