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Update FPSCID

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default Update FPSCID

Post by A|L|F|DGI|Wibie Sultan on Wed Aug 07, 2013 10:47 pm

Berikut ini adalah daftar "singkat" dari kondisi dan tindakan ditemukan di FPSC. Untuk rincian tentang cara menggunakan kondisi (s) / tindakan (s), silakan lihat Lengkap Script Sintaks Daftar benang.

FPSC v1.17

Code:
**CONDITIONS**

"never"
"always"
"state"
"random"
"health"
"healthless"
"healthgreater"
"quantity"
"speed"
"rateoffire"
"varequal"
"varnotequal"
"vargreater"
"varless"
"plrhealthless"
"plrhealthgreater"
"levelequal"
"levelnotequal"
"playerassociated"
"shadervariable"
"shadervariableless"
"shadervariablegreater"
"plrdistwithin"
"plrdistfurther"
"plralive"
"plrhigher"
"plrelevwithin"
"plrelevfurther"
"plrfacing"
"anywithin"
"anyfurther"
"plrcanbeseen"
"plrcannotbeseen"
"plrhaskey"
"plrusingaction"
"shotdamage"
"ifweapon"
"cantake"
"activated"
"plrwithinzone"
"entitywithinzone"
"plringunsight"
"nearactivatable"
"newweaponcanbeseen"
"noiseheard"
"anywithinzone"
"anykeywithinzone"
"raycast"
"raycastup"
"raycastback"
"noraycastup"
"frameatend"
"frameatstart"
"framewithin"
"framebeyond"
"animationover"
"alphafadeequal"
"reachtarget"
"losetarget"
"headanglegreater"
"headangleless"
"soundfinished"
"waypointstate"
"ifmarker"
"ifplrtrail"
"hudselectionmade"
"timergreater"
"escapekeypressed"
"scancodekeypressed"
"hudeditdone"
"hudhavename"
"plrblocking"
"inview"
"pickobject"
"velocitygreater"
"etimergreater"
"keypressed"
"hasweapon"
"strafingleft"
"strafingright"
"movingforwards"
"movingbackwards"
"idle"
"aicanshoot"
"ducking"
"aiheardsound"
"aiaction"
"isdarkai"
"aiteam"
"aiatpoint"
"aicalled"
"aitargetdistwithin"
"aitargetdistfurther"
"aiatcover"
"aicalledbyplr"
"aihastarget"
"runningforwards"

**ACTIONS**

"none"
"destroy"
"suspend"
"floorlogic"
"nogravity"
"globalvar"
"localvar"
"setvar"
"incvar"
"decvar"
"runfpidefault"
"runfpi"
"selectshadervariable"
"setshadervariable"
"incshadervariable"
"decshadervariable"
"state"
"incstate"
"moveup"
"movefore"
"moveback"
"runfore"
"freeze"
"rotatey"
"rotateiy"
"norotate"
"rotatetoplr"
"resethead"
"rotatehead"
"rotateheadrandom"
"forceback"
"forcefore"
"forceleft"
"forceright"
"forcebounce"
"spinrate"
"floatrate"
"setframe"
"incframe"
"decframe"
"animate"
"advframe"
"animationnormal"
"animationreverse"
"ragdoll"
"carryall"
"associateplayer"
"unassociateplayer"
"plrmoveup"
"plrmovedown"
"plrmoveeast"
"plrmovewest"
"plrmovenorth"
"plrmovesouth"
"plrmoveto"
"plrmoveifused"
"plrfreeze"
"plrdisable"
"activateifused"
"activateifusednear"
"activatetarget"
"activateallinzone"
"activate"
"plraddhealth"
"plrsubhealth"
"plrsethealth"
"addhealth"
"subhealth"
"sethealth"
"settarget"
"rotatetotarget"
"lookattarget"
"movetotarget"
"collecttarget"
"settargetname"
"choosestrafe"
"strafe"
"pivotrandom"
"lookatplr"
"plrsound"
"sound"
"loopsound"
"stopsound"
"talk"
"alttexture"
"setalphafade"
"incalphafade"
"decalphafade"
"rundecal"
"shapedecal"
"triggerforce"
"waypointstart"
"waypointstop"
"waypointreverse"
"waypointnext"
"waypointprev"
"waypointrandom"
"dropmarker"
"nextmarker"
"resetmarkers"
"followplr"
"playertake"
"playerdrop"
"playerdropcurrent"
"shootplr"
"useweapon"
"reloadweapon"
"coloff"
"colon"
"spawnon"
"spawnoff"
"headshot"
"headshotdamage"
"ambience"
"ambiencered"
"ambiencegreen"
"ambienceblue"
"fog"
"fogred"
"foggreen"
"fogblue"
"sky"
"skyscroll"
"newjumpheight"
"backdrop"
"music"
"musicoverride"
"musicvolume"
"soundscale"
"video"
"weblink"
"lighton"
"lightoff"
"lightred"
"lightgreen"
"lightblue"
"lightrange"
"lightintensity"
"hudreset"
"hudx"
"hudy"
"hudz"
"hudsizex"
"hudsizey"
"hudsizez"
"hudred"
"hudgreen"
"hudblue"
"hudimage"
"hudimagefine"
"hudfont"
"hudsize"
"hudtext"
"hudtype"
"hudhide"
"hudshow"
"hudunshow"
"hudname"
"hudanim"
"hudfadeout"
"hudmake"
"newgame"
"loadgame"
"savegame"
"continuegame"
"quitgame"
"pausegame"
"resumegame"
"hostgame"
"joingame"
"repeatgame"
"timerstart"
"quickloadgame"
"quicksavegame"
"setifused"
"setusekey"
"resetplrweapons"
"backdropvideo"
"bloodspurt"
"nobulletcol"
"isaltammo"
"bloodsplash"
"camshake"
"camfov"
"camfovinc"
"hideplrweapon"
"showplrweapon"
"plrpointatobject"
"fpgcrawtextr"
"fpgcrawtextg"
"fpgcrawtextb"
"fpgcrawtextx"
"fpgcrawtexty"
"fpgcrawtextsize"
"fpgcrawtextfont"
"fpgcrawtextoff"
"fpgcrawtext"
"etimerstart"
"addaiteam"
"allyfollow"
"aisettarget"
"aimoverandom"
"killally"
"killenemy"
"allowmove"
"setaiactive"
"alwaysactive"
"addzombie"
"aiaction"
"aifollowplr"
"aimovetosound"
"aimoveawayfromsound"
"aiaddpoint"
"aigotopoint"
"aicallteam"
"airespondtocall"
"aimovetocover"
"aimovetotarget"
"aistop"
"aiusemelee"
"aisetmeleedamage"
"airotatetotarget"
"airotatetosound"
"aiplrcallteam"
"aisetspeed"
"airespondtoplrcall"
"aiattackawareness"
"aicleartarget"
"aiusefullaim"
"aiseteyelevel"
"aiaddally"
"aiaddenemy"
"aiaddneutral"
"aiautofactionoff"



FPSC v1.18
Code:
**CONDITIONS**

"never"
"always"
"state"
"random"
"health"
"healthless"
"healthgreater"
"quantity"
"speed"
"rateoffire"
"varequal"
"varnotequal"
"vargreater"
"varless"
"plrhealthless"
"plrhealthgreater"
"levelequal"
"levelnotequal"
"playerassociated"
"shadervariable"
"shadervariableless"
"shadervariablegreater"
"plrdistwithin"
"plrdistfurther"
"plralive"
"plrhigher"
"plrelevwithin"
"plrelevfurther"
"plrfacing"
"plrunderwater"
"underwater"
"plrnotfacing"
"anywithin"
"anyfurther"
"plrcanbeseen"
"plrcannotbeseen"
"plrhaskey"
"plrusingaction"
"shotdamage"
"ifweapon"
"shotdamagetype"
"cantake"
"activated"
"plrwithinzone"
"entitywithinzone"
"plringunsight"
"nearactivatable"
"newweaponcanbeseen"
"noiseheard"
"anywithinzone"
"anykeywithinzone"
"raycast"
"raycastup"
"raycastback"
"noraycastup"
"frameatend"
"frameatstart"
"framewithin"
"framebeyond"
"animationover"
"alphafadeequal"
"reachtarget"
"losetarget"
"headanglegreater"
"headangleless"
"soundfinished"
"waypointstate"
"ifmarker"
"ifplrtrail"
"hudselectionmade"
"timergreater"
"escapekeypressed"
"scancodekeypressed"
"hudeditdone"
"hudhavename"
"plrblocking"
"inview"
"pickobject"
"velocitygreater"
"etimergreater"
"keypressed"
"hasweapon"
"strafingleft"
"strafingright"
"movingforwards"
"movingbackwards"
"idle"
"aicanshoot"
"ducking"
"aiheardsound"
"aiaction"
"isdarkai"
"aiteam"
"aiatpoint"
"aicalled"
"aitargetdistwithin"
"aitargetdistfurther"
"aiatcover"
"aicalledbyplr"
"aihastarget"
"runningforwards"
"hudselected"
"shadervar"
"shadowsvar"
"texqualityvar"
"mousesensitivityvar"
"aspectratiovar"
"postprocessingvar"
"widthvar"
"heightvar"
"depthvar"
"antialiasvar"
"mouseinvertvar"
"particlesvar"
"autoresvar"
"mousestate"
"hudmousedown"
"hudmouseup"
"hudmouseover"
"savegamevisible"
"loadgamevisible"
"swgreater"
"swless"
"swrunning"
"svarequal"
"cursorimage"
"choicevalueequal"
"slidervalueequal"
"plrpreventedselectinggun"

**ACTIONS**

"none"
"destroy"
"suspend"
"floorlogic"
"nogravity"
"globalvar"
"localvar"
"setvar"
"incvar"
"decvar"
"dimvar"
"dimlocalvar"
"addvar"
"subvar"
"mulvar"
"divvar"
"modvar"
"wrapvar"
"runfpidefault"
"runfpi"
"win"
"selectshadervariable"
"setshadervariable"
"incshadervariable"
"decshadervariable"
"state"
"incstate"
"moveup"
"movefore"
"moveback"
"runfore"
"freeze"
"rotatey"
"rotateiy"
"norotate"
"rotatetoplr"
"resethead"
"rotatehead"
"rotateheadrandom"
"forceback"
"forcefore"
"forceleft"
"forceright"
"forcebounce"
"spinrate"
"floatrate"
"setframe"
"incframe"
"decframe"
"animate"
"advframe"
"animationnormal"
"animationreverse"
"ragdoll"
"carryall"
"associateplayer"
"unassociateplayer"
"plrmoveup"
"plrmovedown"
"plrmoveeast"
"plrmovewest"
"plrmovenorth"
"plrmovesouth"
"plrmoveto"
"plrmoveifused"
"plrfreeze"
"plrdisable"
"activateifused"
"activateifusednear"
"activatetarget"
"activateallinzone"
"activate"
"plraddhealth"
"plrsubhealth"
"plrsethealth"
"addhealth"
"subhealth"
"sethealth"
"settarget"
"rotatetotarget"
"lookattarget"
"movetotarget"
"collecttarget"
"settargetname"
"choosestrafe"
"strafe"
"pivotrandom"
"lookatplr"
"plrsound"
"sound"
"loopsound"
"stopsound"
"talk"
"talkordered"
"talkrandom"
"alttexture"
"setalphafade"
"incalphafade"
"decalphafade"
"rundecal"
"shapedecal"
"triggerforce"
"waypointstart"
"waypointstop"
"waypointreverse"
"waypointnext"
"waypointprev"
"waypointrandom"
"dropmarker"
"nextmarker"
"resetmarkers"
"followplr"
"playertake"
"playerdrop"
"playerdropcurrent"
"shootplr"
"useweapon"
"reloadweapon"
"coloff"
"colon"
"spawnon"
"spawnoff"
"headshot"
"headshotdamage"
"ambience"
"ambiencered"
"ambiencegreen"
"ambienceblue"
"fog"
"fogred"
"foggreen"
"fogblue"
"sky"
"skyscroll"
"newjumpheight"
"backdrop"
"music"
"musicoverride"
"musicvolume"
"soundscale"
"video"
"weblink"
"explode"
"lighton"
"lightoff"
"lightred"
"lightgreen"
"lightblue"
"lightrange"
"lightintensity"
"huduservar"
"hudreset"
"hudx"
"hudy"
"hudz"
"hudsizex"
"hudsizey"
"hudsizez"
"hudred"
"hudgreen"
"hudblue"
"hudimage"
"hudimagefine"
"hudfont"
"hudsize"
"hudtext"
"hudtype"
"hudhide"
"hudshow"
"hudunshow"
"hudname"
"hudanim"
"hudfadeout"
"hudmake"
"newgame"
"loadgame"
"savegame"
"continuegame"
"quitgame"
"pausegame"
"resumegame"
"hostgame"
"joingame"
"repeatgame"
"timerstart"
"quickloadgame"
"quicksavegame"
"setifused"
"setusekey"
"resetplrweapons"
"backdropvideo"
"bloodspurt"
"nobulletcol"
"isaltammo"
"bloodsplash"
"camshake"
"camfov"
"camfovinc"
"hideplrweapon"
"showplrweapon"
"plrpointatobject"
"setup_dynamicshadows"
"setup_useeffects"
"setup_dividetexturesize"
"setup_mousesensitivity"
"setup_aspectratio"
"setup_postprocessing"
"setup_width"
"setup_height"
"setup_depth"
"setup_antialias"
"setup_mouseinvert"
"setup_particles"
"setup_autores"
"reset"
"savesetup"
"passtosetup"
"fpgcrawtextr"
"fpgcrawtextg"
"fpgcrawtextb"
"fpgcrawtextx"
"fpgcrawtexty"
"fpgcrawtextsize"
"fpgcrawtextfont"
"fpgcrawtextoff"
"fpgcrawtext"
"etimerstart"
"addaiteam"
"allyfollow"
"aisettarget"
"aimoverandom"
"airemove"
"allowmove"
"setaiactive"
"alwaysactive"
"aiaction"
"aifollowplr"
"aimovetosound"
"aimoveawayfromsound"
"aiaddpoint"
"aigotopoint"
"aicallteam"
"airespondtocall"
"aimovetocover"
"aimovetotarget"
"aistop"
"aiusemelee"
"aisetmeleedamage"
"airotatetotarget"
"airotatey"
"ailookaround"
"airotatetosound"
"aiplrcallteam"
"aisetspeed"
"airespondtoplrcall"
"aiattackawareness"
"aicleartarget"
"aiusefullaim"
"aiseteyelevel"
"aiaddally"
"aiaddenemy"
"aiaddneutral"
"aiautofactionoff"
"aisetviewrange"
"hudlayer"
"sethudxpos"
"nextlevel"
"loadimage"
"makehud"
"sethudx"
"sethudy"
"sethudw"
"sethudh"
"sethudcolour"
"sethudcolor"
"sethudalpha"
"sethudnimage"
"sethudoimage"
"makecheckbox"
"setcheckboxx"
"setcheckboxy"
"setcheckboxw"
"setcheckboxh"
"setcheckboxcolour"
"setcheckboxcolor"
"setcheckboxalpha"
"setcheckboxnimage"
"setcheckboxcimage"
"setcheckboxchecked"
"makeslider"
"setsliderx"
"setslidery"
"setsliderw"
"setsliderh"
"setslidercolour"
"setslidercolor"
"setslideralpha"
"setslidervalue"
"makechoice"
"setchoicex"
"setchoicey"
"setchoicew"
"setchoiceh"
"setchoicecolour"
"setchoicecolor"
"setchoicealpha"
"addchoicevalue"
"setchoicevalue"
"setcursor"
"hideall"
"replaceimage"
"showhud"
"hidehud"
"showcursor"
"hidecursor"
"resetgui"
"makesw"
"startsw"
"stopsw"
"makesvar"
"setsvarvalue"
"setsvarline"
"readsetupline"
"savesvars"
"hudclickable"
"setsvartogui"
"showchoice"
"hidechoice"
"showslider"
"hideslider"
"showcheckbox"
"hidecheckbox"
"sethudnumeric"
"sethudvalue"
"eyehudtime"
"faderspeed"
"usegui"
"hideshadow"
"waterheight"
"water"
"waterfogdist"
"waterspeed"
"waterfogred"
"waterfoggreen"
"waterfogblue"
"waterred"
"watergreen"
"waterblue"
"waterheightofzone"
"lrayset"
"lrayactive"
"bloomactive"
"lrdebugdeactive"
"updategui"
"disablefirebutton"
"startcinematichands"
"preventplrselectinggun"
"getcinematichands"
"removecurrentweapon"
"disablecinematichandsbutton"

FPSC v1.19
Code:
**CONDITIONS**

"never"
"always"
"state"
"random"
"health"
"healthless"
"healthgreater"
"quantity"
"speed"
"rateoffire"
"varequal"
"varnotequal"
"vargreater"
"varless"
"plrhealthless"
"plrhealthgreater"
"levelequal"
"levelnotequal"
"playerassociated"
"shadervariable"
"shadervariableless"
"shadervariablegreater"
"plrdistwithin"
"plrdistfurther"
"plralive"
"plrhigher"
"plrelevwithin"
"plrelevfurther"
"plrfacing"
"plrunderwater"
"underwater"
"plrnotfacing"
"anywithin"
"anyfurther"
"plrcanbeseen"
"plrcannotbeseen"
"plrhaskey"
"plrusingaction"
"shotdamage"
"ifweapon"
"shotdamagetype"
"cantake"
"activated"
"plrwithinzone"
"entitywithinzone"
"plringunsight"
"nearactivatable"
"newweaponcanbeseen"
"noiseheard"
"anywithinzone"
"anykeywithinzone"
"raycast"
"raycastup"
"raycastback"
"noraycastup"
"frameatend"
"frameatstart"
"framewithin"
"framebeyond"
"animationover"
"alphafadeequal"
"reachtarget"
"losetarget"
"headanglegreater"
"headangleless"
"soundfinished"
"waypointstate"
"ifmarker"
"ifplrtrail"
"hudselectionmade"
"timergreater"
"escapekeypressed"
"scancodekeypressed"
"hudeditdone"
"hudhavename"
"plrblocking"
"inview"
"pickobject"
"velocitygreater"
"etimergreater"
"keypressed"
"hasweapon"
"strafingleft"
"strafingright"
"movingforwards"
"movingbackwards"
"idle"
"aicanshoot"
"ducking"
"aiheardsound"
"aiaction"
"isdarkai"
"aiteam"
"aiatpoint"
"aicalled"
"aitargetdistwithin"
"aitargetdistfurther"
"aiatcover"
"aicalledbyplr"
"aihastarget"
"runningforwards"
"hudselected"
"shadervar"
"shadowsvar"
"texqualityvar"
"mousesensitivityvar"
"aspectratiovar"
"postprocessingvar"
"widthvar"
"heightvar"
"depthvar"
"antialiasvar"
"mouseinvertvar"
"particlesvar"
"autoresvar"
"mousestate"
"hudmousedown"
"hudmouseup"
"hudmouseover"
"savegamevisible"
"loadgamevisible"
"swgreater"
"swless"
"swrunning"
"svarequal"
"cursorimage"
"choicevalueequal"
"slidervalueequal"
"plrpreventedselectinggun"
"mouseclick"
"airgreater"
"airlesser"
"airequal"
"samefloorasplr"
"plrfloorequal"
"entityfloorequal"
"plrimmune"
"plrweaponsgreater"
"plrweaponslesser"
"plrweaponsequal"
"weaponinslot"
"currentweapon"
"plrrunning"
"plrnotrunning"
"plrcrouching"
"plrnotcrouching"
"plrzoomed"
"plrnotzoomed"
"plrusingreload"
"plronground"
"plrjumping"
"plrnotjumping"
"firemode"
"onradar"
"plrlastfired"
"radargreater"
"radarequal"
"entityishigher"
"entityislower"
"entityfloorhigher"
"entityfloorlower"
"flashing"
"spawnsleft"
"spawnsgreater"
"damageby"
"plrnotusingreload"
"notonradar"
"plrcarrying"
"plrnotcarrying"
"damagetimegreater"
"currentweaponjammed"
"entityimmune"
"entitynotimmune"
"plrweaponidle"
"plrweaponnotidle"
"objectiverangelesser"
"objectiverangegreater"
"soundplaying"
"soundnotplaying"

**ACTIONS**

"none"
"destroy"
"suspend"
"floorlogic"
"nogravity"
"globalvar"
"localvar"
"setvar"
"incvar"
"decvar"
"dimvar"
"dimlocalvar"
"addvar"
"subvar"
"mulvar"
"divvar"
"modvar"
"wrapvar"
"runfpidefault"
"runfpi"
"win"
"selectshadervariable"
"setshadervariable"
"incshadervariable"
"decshadervariable"
"state"
"incstate"
"moveup"
"movefore"
"moveback"
"runfore"
"freeze"
"rotatey"
"rotateiy"
"norotate"
"rotatetoplr"
"resethead"
"rotatehead"
"rotateheadrandom"
"forceback"
"forcefore"
"forceleft"
"forceright"
"forcebounce"
"spinrate"
"floatrate"
"setframe"
"incframe"
"decframe"
"animate"
"advframe"
"animationnormal"
"animationreverse"
"ragdoll"
"carryall"
"associateplayer"
"unassociateplayer"
"plrmoveup"
"plrmovedown"
"plrmoveeast"
"plrmovewest"
"plrmovenorth"
"plrmovesouth"
"plrmoveto"
"plrmoveifused"
"plrfreeze"
"plrdisable"
"activateifused"
"activateifusednear"
"activatetarget"
"activateallinzone"
"activate"
"plraddhealth"
"plrsubhealth"
"plrsethealth"
"addhealth"
"subhealth"
"sethealth"
"settarget"
"rotatetotarget"
"lookattarget"
"movetotarget"
"collecttarget"
"settargetname"
"choosestrafe"
"strafe"
"pivotrandom"
"lookatplr"
"plrsound"
"sound"
"loopsound"
"stopsound"
"talk"
"talkordered"
"talkrandom"
"alttexture"
"setalphafade"
"incalphafade"
"decalphafade"
"rundecal"
"shapedecal"
"triggerforce"
"waypointstart"
"waypointstop"
"waypointreverse"
"waypointnext"
"waypointprev"
"waypointrandom"
"dropmarker"
"nextmarker"
"resetmarkers"
"followplr"
"playertake"
"playerdrop"
"playerdropcurrent"
"shootplr"
"useweapon"
"reloadweapon"
"coloff"
"colon"
"spawnon"
"spawnoff"
"headshot"
"headshotdamage"
"ambience"
"ambiencered"
"ambiencegreen"
"ambienceblue"
"fog"
"fogred"
"foggreen"
"fogblue"
"fogstart"
"fogend"
"setposteffect"
"sky"
"skyscroll"
"newjumpheight"
"backdrop"
"music"
"musicoverride"
"musicvolume"
"soundscale"
"video"
"weblink"
"explode"
"lighton"
"lightoff"
"lightred"
"lightgreen"
"lightblue"
"lightrange"
"lightintensity"
"huduservar"
"hudreset"
"hudx"
"hudy"
"hudz"
"hudsizex"
"hudsizey"
"hudsizez"
"hudred"
"hudgreen"
"hudblue"
"hudimage"
"hudimagefine"
"hudfont"
"hudsize"
"hudtext"
"hudtype"
"hudhide"
"hudshow"
"hudunshow"
"hudname"
"hudanim"
"hudfadeout"
"hudmake"
"newgame"
"loadgame"
"savegame"
"continuegame"
"quitgame"
"pausegame"
"resumegame"
"hostgame"
"joingame"
"repeatgame"
"timerstart"
"quickloadgame"
"quicksavegame"
"setifused"
"setusekey"
"resetplrweapons"
"backdropvideo"
"bloodspurt"
"nobulletcol"
"isaltammo"
"bloodsplash"
"camshake"
"camfov"
"camfovinc"
"hideplrweapon"
"showplrweapon"
"plrpointatobject"
"setup_dynamicshadows"
"setup_useeffects"
"setup_dividetexturesize"
"setup_mousesensitivity"
"setup_aspectratio"
"setup_postprocessing"
"setup_width"
"setup_height"
"setup_depth"
"setup_antialias"
"setup_mouseinvert"
"setup_particles"
"setup_autores"
"reset"
"savesetup"
"passtosetup"
"fpgcrawtextr"
"fpgcrawtextg"
"fpgcrawtextb"
"fpgcrawtextx"
"fpgcrawtexty"
"fpgcrawtextsize"
"fpgcrawtextfont"
"fpgcrawtextoff"
"fpgcrawtext"
"etimerstart"
"addaiteam"
"allyfollow"
"aisettarget"
"aimoverandom"
"airemove"
"allowmove"
"setaiactive"
"alwaysactive"
"aiaction"
"aifollowplr"
"aimovetosound"
"aimoveawayfromsound"
"aiaddpoint"
"aigotopoint"
"aicallteam"
"airespondtocall"
"aimovetocover"
"aimovetotarget"
"aistop"
"aiusemelee"
"aisetmeleedamage"
"airotatetotarget"
"airotatey"
"ailookaround"
"airotatetosound"
"aiplrcallteam"
"aisetspeed"
"airespondtoplrcall"
"aiattackawareness"
"aicleartarget"
"aiusefullaim"
"aiseteyelevel"
"aiaddally"
"aiaddenemy"
"aiaddneutral"
"aiautofactionoff"
"aisetviewrange"
"hudlayer"
"sethudxpos"
"nextlevel"
"loadimage"
"makehud"
"sethudx"
"sethudy"
"sethudw"
"sethudh"
"sethudcolour"
"sethudcolor"
"sethudalpha"
"sethudnimage"
"sethudoimage"
"makecheckbox"
"setcheckboxx"
"setcheckboxy"
"setcheckboxw"
"setcheckboxh"
"setcheckboxcolour"
"setcheckboxcolor"
"setcheckboxalpha"
"setcheckboxnimage"
"setcheckboxcimage"
"setcheckboxchecked"
"makeslider"
"setsliderx"
"setslidery"
"setsliderw"
"setsliderh"
"setslidercolour"
"setslidercolor"
"setslideralpha"
"setslidervalue"
"makechoice"
"setchoicex"
"setchoicey"
"setchoicew"
"setchoiceh"
"setchoicecolour"
"setchoicecolor"
"setchoicealpha"
"addchoicevalue"
"setchoicevalue"
"setcursor"
"hideall"
"replaceimage"
"showhud"
"hidehud"
"showcursor"
"hidecursor"
"resetgui"
"makesw"
"startsw"
"stopsw"
"makesvar"
"setsvarvalue"
"setsvarline"
"readsetupline"
"savesvars"
"hudclickable"
"setsvartogui"
"showchoice"
"hidechoice"
"showslider"
"hideslider"
"showcheckbox"
"hidecheckbox"
"sethudnumeric"
"sethudvalue"
"eyehudtime"
"faderspeed"
"usegui"
"hideshadow"
"waterheight"
"water"
"waterfogdist"
"waterspeed"
"waterfogred"
"waterfoggreen"
"waterfogblue"
"waterred"
"watergreen"
"waterblue"
"waterheightofzone"
"waterreflection"
"lrayset"
"lrayactive"
"bloomactive"
"lrdebugdeactive"
"updategui"
"disablefirebutton"
"startcinematichands"
"preventplrselectinggun"
"getcinematichands"
"removecurrentweapon"
"disablecinematichandsbutton"
"setentityspeed"
"setanimatespeed"
"plrwobble"
"plrdeath"
"plrdeathspeed"
"plrdeathbounce"
"playfullvideo"
"plraction"
"plrforcemove"
"emitforce"
"forcedamageon"
"crosshair"
"weapontoslot"
"armon"
"arminc"
"armdec"
"setarmx"
"setarmy"
"setarm"
"airon"
"addair"
"setairtime"
"setdrowntime"
"setairmax"
"setair"
"setairx"
"setairy"
"instantdrown"
"plrsetimmune"
"arrowkeys"
"crouchkey"
"peekkey"
"jumpkey"
"walkkeys"
"runkeys"
"setforcedamage"
"compasson"
"compassoff"
"compassx"
"compassy"
"compassspin"
"needlespin"
"radaron"
"radarx"
"radary"
"rotateblip"
"radarrange"
"plrspeedmod"
"addrawtext"
"setisobjective"
"setobjectivex"
"setobjectivey"
"setobjectivemode"
"setvarrnd"
"randomize"
"setmaxweapons"
"entitydamagemult"
"plrstrength"
"cullrange"
"cullmode"
"hide"
"show"
"cullmod"
"plrfootfall"
"swaptoalt"
"plrrotatex"
"plrrotatey"
"entrotatex"
"entrotatey"
"entrotatez"
"moveplrx"
"moveplry"
"moveplrz"
"scale"
"holster"
"globalnoair"
"setnoairdamage"
"plrpickon"
"plrpickrange"
"emitflash"
"setflashred"
"setflashgreen"
"setflashblue"
"setflashrange"
"logicburst"
"plrdamagemult"
"timedestroy"
"setlistkey"
"addrawvar"
"sin"
"cos"
"scalehudx"
"scalehudy"
"changehudalpha"
"waterflow"
"watercurrent"
"removeplrweapon"
"giveplrweapon"
"entitysetimmune"
"resetglobalsonload"
"entitycam"
"plrcam"
"lastcam"
"playgunanimation"
"camrotationon"
"setcamoffsetx"
"setcamoffsety"
"setcamoffsetz"
"setcamrotx"
"setcamroty"
"setcamrotz"
"scalelimb"
"hidelimb"
"showlimb"
"presetgunanimation"
"lockemplacement"
"freeemplacement"
"cullevenifimmobile"
"plraccuracymult"
"entityaccuracymult"
"debugcursor"
"debugvar"
"debugtext"
"wireframe"
"plrcamoffseton"
"plrcamoffsetx"
"plrcamoffsety"
"plrcamoffsetz"
"mutate"
"setobjectiverange"
"linktoplr"
"freefromplr"
"plralwaysrun"
"objmet"
"linkxrotation"
"linkyrotation"
"linkzrotation"
"plroffsetanglex"
"plroffsetangley"
"plroffsetanglez"
"offsetanglex"
"offsetangley"
"offsetanglez"
"swapplrweapon"
"lockslot"
"setplrcollision"

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default Re: Update FPSCID

Post by Maman anim on Sat Aug 10, 2013 10:01 am

oke ternyata update terus yah fps creatonya .. itu seri updatenya ...
kerenn bang buat gue yang masih Newbie

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default Re: Update FPSCID

Post by A|L|F|DGI|Wibie Sultan on Wed Aug 14, 2013 6:23 pm

ya memang kalu fps creator ini banyak update nya man

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default Re: Update FPSCID

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