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Cache Optimasi

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rpg maker Cache Optimasi

Post by A|L|F|DGI|Wibie Sultan on Thu Aug 29, 2013 8:26 pm

Cache Optimasi
oleh Jet

pengantar

Bahkan di Ace, mereka tidak memungkinkan pra-caching gambar, juga tidak mereka kembali dups bukan asli untuk mencegah pembuangan, dan menyebabkan rekreasi. Ini perbaikan ini "masalah"

fitur

- Pra-cache semua Graphics luar arsip dienkripsi
- Pengembalian dup gambar bukan asli
- Mengurangi amonts kecil tidak dibutuhkan lag
- Dan tidak lebih ...
Code:
#===============================================================================
# Cache Optimization
# By Jet10985 (Jet)
#===============================================================================
# This snippet will pre-cache all images at the beginning of the game to
# quicken the loading of bitmaps in-game, and return dups instead of originals
# to prevent having to recreate after disposing it.
# This script has: 0 customization options.
#===============================================================================
# Overwritten Methods:
# None
#-------------------------------------------------------------------------------
# Aliased methods:
# Cache: load_bitmap
#===============================================================================

if File.directory?("Graphics")
   g_array = Dir.entries("Graphics")
   g_array.each {|a|
      next if [".", ".."].include?(a)
      if !File.directory?("Graphics/#{a}")
         Cache.load_bitmap("Graphics/", a) rescue next
         next
      end
      file = Dir.entries("Graphics/#{a}")
      file.each {|b|
         next if [".", ".."].include?(b)
         if File.directory?("Graphics/#{a}/#{b}")
            g_array << "#{a}/#{b}"
            next
         end
         Cache.load_bitmap("Graphics/#{a}/", b) rescue next
      }
   }
end

class << Cache
   
   alias jet3745_load_bitmap load_bitmap unless $@
   def load_bitmap(*args, &block)
      (jet3745_load_bitmap(*args, &block)).dup
   end
end

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