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» Perkenalan member qornanali
NEO MENU SYSTEM V1.04 EmptyTue Nov 12, 2013 8:11 am by A|L|F|DGI|Wibie Sultan

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NEO MENU SYSTEM V1.04 EmptySun Oct 06, 2013 1:39 pm by A|L|F|DGI|Wibie Sultan

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» Dynamic Class Changer
NEO MENU SYSTEM V1.04 EmptyThu Aug 29, 2013 8:26 pm by A|L|F|DGI|Wibie Sultan

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» NEO MENU SYSTEM V1.04
NEO MENU SYSTEM V1.04 EmptyThu Aug 29, 2013 8:10 pm by A|L|F|DGI|Wibie Sultan

» Rules update script
NEO MENU SYSTEM V1.04 EmptyThu Aug 29, 2013 7:57 pm by A|L|F|DGI|Wibie Sultan

» VX ace (Tikus system)
NEO MENU SYSTEM V1.04 EmptyThu Aug 29, 2013 7:52 pm by A|L|F|DGI|Wibie Sultan

» Ask update script RPG maker
NEO MENU SYSTEM V1.04 EmptyTue Aug 27, 2013 9:08 pm by AssJikom

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NEO MENU SYSTEM V1.04

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rpg maker NEO MENU SYSTEM V1.04

Post by A|L|F|DGI|Wibie Sultan Thu Aug 29, 2013 8:10 pm

NEO MENU SYSTEM  v1.04
fitur:
Sesuaikan Item pada Menu Anda, dan fungsi mereka. Memungkinkan Anda untuk dengan mudah mengatur ulang, menghapus, atau menambahkan perintah menu.

kredit:
Tidak ada Kredit Dibutuhkan. Jangan mengklaim sebagai pekerjaan Anda sendiri.


ambil sekarang:
Code:
                            #======================#
                            #  Z-Systems by: Zetu  #
#===========================#======================#===========================#
#                 *  *  *  Z01 Neo Menu System  v1.04  *  *  *                 #
#=#==========================================================================#=#
  #  Insert ALL menu commands, each menu item array will contain...          #
  #  [0] Name of Command (String)                                            #
  #  [1] If command is enabled (Boolean or String)                           #
  #  [2] Requires Selection (Boolean)                                        #
  #  [3] Command to Run                                                      #
  #  [4] (Only if [3]==:command_custom) Scene to go to                       #
  #--------------------------------------------------------------------------#
  #  Tip on finding the code within a script:                                #
  #    Use Ctrl+F '$scene ='.  This should be able to locate the call method #
  #    used in most every script.                                            #
  #==========================================================================#
module Z01
  def self.menucommandlist
    return [
      # (Convert)  | (Convert) When to     |Require   | Scene or
      # Item Name  | Enable this command   |Selection?| Command
      [Vocab::item,  "main_commands_enabled", false,   Scene_Item],
      [Vocab::skill, "main_commands_enabled", true,    Scene_Skill],
      [Vocab::equip, "main_commands_enabled", true,    Scene_Equip],
      [Vocab::status,"main_commands_enabled", true,    Scene_Status],
      [Vocab::formation, "formation_enabled", false,   :command_formation],
      [Vocab::save,           "save_enabled", false,   Scene_Save],
      [Vocab::game_end,                 true, false,   Scene_End],
      
      
      # Example of Custom Menu Item!
      # ["Quest Log", true, false, :command_custom, Scene_QuestLog]
    ]
  end
#========#======================#====#================================#========#
#--------#                      #----# DO NOT EDIT PAST THIS POINT!!! #--------#
#--------# End of Customization #----# Editing will cause Kata Yang Tidak bisa dibaca di Scan Kami by    #--------#
#--------#                      #----# brain asplosions.              #--------#
#========#======================#====#================================#========#
end

class Window_MenuCommand < Window_Command
  
  def make_command_list
    i = 0
    for command in Z01::menucommandlist
      symbol = eval(":s#{i}")
      add_command(tryconvert(command[0]), symbol, tryconvert(command[1]),
        command[3])
      i += 1
    end
  end
  
end

class Scene_Menu < Scene_MenuBase
  
  def create_command_window
    @command_window = Window_MenuCommand.new
    i = 0
    for command in Z01::menucommandlist
      symbol = eval(":s#{i}")
      if !command[2]
        @command_window.set_handler(symbol, getmethod(command[3]))
      else
        @command_window.set_handler(symbol, method(:command_personal))
      end
      i += 1
    end
    @command_window.set_handler(:cancel, method(:return_scene))
  end
  
  def getmethod(item)
    if item.is_a?(Symbol)
      return method(item)
    else
      return method(:command_custom)
    end
  end
  
  def on_personal_ok
    getmethod(@command_window.current_ext).call
  end
  
  def command_custom
    print " - "
    print @command_window.current_ext
    print " -\n"
    SceneManager.call(@command_window.current_ext)
  end
  
end

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NEO MENU SYSTEM V1.04 33bd5sj

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