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Story Teller
Game Design :: Engine :: Fps Creator :: Script FPS IND
Page 1 of 1
Story Teller
Ada Seemes menjadi permintaan yang besar untuk percakapan pengantar .... jadi saya tergores satu dari besar (tapi mati) proyek fantasi saya:
- Ketika pemain masuk ke berbagai NPC, percakapan dimulai
- Selama percakapan pemain tidak bisa bergerak.
- Itu adalah diri berjalan hingga pemain memiliki pada satu titik untuk memutuskan bagaimana untuk menjawab (= kunci yang menekan)
- Pemain bisa mempercepat percakapan dalam menekan <enter>
- Player dan garis NPC berbeda melalui warna dan posisi
- Pemain mendapatkan pilihan tempat untuk terus berbicara, pergi jalan, atau melawan
- Pada akhir NPC berjalan bersama waypoints ke pintu dan lenyap
- Pemain dapat menyerang NPC sebelum percakapan, ketika ia ditawarkan pilihan di antara dan setelah percakapan ketika NPC berjalan pergi (script kemudian menggunakan RUNFPI =).
Saya tidak benar-benar puas dengan penempatan dan warna dari baris teks (biru muda atas untuk NPC, turun biru cerah bagi pemain) tetapi harus memberikan awal yang baik untuk semua orang.
- < Code Scipt >:
- ;Artificial Intelligence Script
by TheStoryteller01 2012
;Header
desc=
This script only works with FPSC 1.18 or later
Made for dynamic entities that talk to the player.
To start the script at any time, the player has to move the crosshair over the NPC and press <Enter>.
THIS SCRIPT IS DIFFERENT - IT STARTS WHEN THE PLAYER IS CLOSE ENOUGH TO THE NPC AND CAN BEE SEEN:
;Triggers
:state=0:state=1
:state=1,shotdamage=1:state=290
:state=1,plrcanbeseen,plrdistwithin=150:etimerstart,state=11
;//NPC
:state=11,shotdamage=1:state=290
:state=11:rotatetoplr
:state=11:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=11:fpgcrawtext=Don't Attack! I only want to get out!
:state=11,etimergreater=500,plrusingaction=1:plrdisable=0,state=15
:state=11,etimergreater=5000:plrdisable=0,state=12
;//NPC
:state=12,shotdamage=1:state=290
:state=12:rotatetoplr
:state=12:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=12:fpgcrawtext=
:state=12,pickobject=1,plrusingaction=1:plrdisable=0,state=15
:state=15,shotdamage=1:state=290
:state=15:etimerstart,plrdisable=100000,rotatetoplr,state=21
;//PLAYER
:state=21:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=21:fpgcrawtext=What are you doing down here?
:state=21,etimergreater=500,plrusingaction=1:plrdisable=0,state=25
:state=21,etimergreater=5000:plrdisable=0,state=25
:state=25:etimerstart,plrdisable=100000,rotatetoplr,state=31
;//NPC
:state=31:rotatetoplr
:state=31:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=31:fpgcrawtext= Templar - I don't want to fight you. These spiders badly wounded me.
:state=31,etimergreater=500,pickobject=1,plrusingaction=1:plrdisable=0,state=35
:state=31,etimergreater=5000:plrdisable=0,state=35
:state=35:etimerstart,plrdisable=100000,state=41
;//PLAYER
:state=41:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=41:fpgcrawtext=You are one of the Blood Queen's mercenaries. Why shall I spare you?
:state=41,etimergreater=500,plrusingaction=1:plrdisable=0,state=45
:state=41,etimergreater=5000:plrdisable=0,state=45
:state=45:etimerstart,plrdisable=100000,state=51
;//NPC
:state=51:rotateheadrandom=10
:state=51:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=51:fpgcrawtext=I am Dunir the Dwarf - not a mercenary.
:state=51,etimergreater=500,plrusingaction=1:plrdisable=0,state=55
:state=51,etimergreater=5000:plrdisable=0,state=55
:state=55:etimerstart,plrdisable=100000,state=61
;//NPC
:state=61:rotateheadrandom=20
:state=61:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=61:fpgcrawtext=I was only hired as a miner to find a way down to the tombs!
:state=61,etimergreater=500,plrusingaction=1:plrdisable=0,state=65
:state=61,etimergreater=6000:plrdisable=0,state=65
:state=65:etimerstart,plrdisable=100000,state=71
;//PLAYER-CHOICE OF 3
:state=71:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=71:fpgcrawtext=<F1>I am listening. <F2>Just get out of my way. <F3>Fight!
:state=71,etimergreater=100000:state=71
:state=71,etimergreater=500,scancodekeypressed=59:etimerstart,state=81
:state=71,etimergreater=500,scancodekeypressed=60:plrdisable=0,state=125
:state=71,etimergreater=500,scancodekeypressed=61:plrdisable=0,state=290
;//NPC
:state=81:rotateheadrandom=20
:state=81:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=81:fpgcrawtext=Give me your word you let me go and I might have valuable information for you.
:state=81,etimergreater=500,plrusingaction=1:plrdisable=0,state=85
:state=81,etimergreater=5000:plrdisable=0,state=85
:state=85:etimerstart,plrdisable=100000,state=91
;//PLAYER
:state=91:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=91:fpgcrawtext=Hm...Allright Dwarf. You have my word as a Templar.
:state=91,etimergreater=500,plrusingaction=1:plrdisable=0,state=95
:state=91,etimergreater=5000:plrdisable=0,state=95
:state=95:etimerstart,plrdisable=100000,state=100
;//NPC
:state=100:rotateheadrandom=20
:state=100:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=100:fpgcrawtext=This is a side entrance to the servant's quarters. We cleared the rubble to the next level...
:state=100,etimergreater=500,plrusingaction=1:state=101
:state=100,etimergreater=5000:state=101
:state=101:etimerstart,plrdisable=100000,state=102
;//NPC
:state=102:rotateheadrandom=20
:state=102:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=102:fpgcrawtext=...and set up camp in one of the larger rooms. All went well until we disturbed a swarm of spiders.
:state=102,etimergreater=500,plrusingaction=1:state=103
:state=102,etimergreater=5000:state=103
:state=103:etimerstart,plrdisable=100000,state=104
;//NPC
:state=104:rotateheadrandom=20
:state=104:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=104:fpgcrawtext=The Blood Queen sent her Captain to find their lair and destroy them - but he never came back.
:state=104,etimergreater=500,plrusingaction=1:state=105
:state=104,etimergreater=5000:state=105
:state=105:etimerstart,plrdisable=100000,state=108
;//NPC
:state=108:rotateheadrandom=20
:state=108:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=108:fpgcrawtext=Instead the spiders suddenly attacked us like crazy.
:state=108,etimergreater=500,plrusingaction=1:state=109
:state=108,etimergreater=5000:state=109
:state=109:etimerstart,plrdisable=100000,state=110
;//NPC
:state=110:rotateheadrandom=20
:state=110:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=110:fpgcrawtext=The Blood Queen fled with her personal guards down to the tombs and left the rest of us to die.
:state=110,etimergreater=500,plrusingaction=1:state=111
:state=110,etimergreater=5000:state=111
:state=111:etimerstart,plrdisable=100000,state=112
;//PLAYER
:state=112:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=112:fpgcrawtext=And where is that 'valuable information' you talked about?
:state=112,etimergreater=500,plrusingaction=1:plrdisable=0,state=113
:state=112,etimergreater=5000:state=113
:state=113:etimerstart,plrdisable=100000,state=114
;//NPC
:state=114:rotateheadrandom=20
:state=114:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=114:fpgcrawtext=The Captain had fabricated some oil bombs before he left - and he didn't take all of them with him.
:state=114,etimergreater=500,plrusingaction=1:state=115
:state=114,etimergreater=5000:state=115
:state=115:etimerstart,plrdisable=100000,state=116
;//NPC
:state=116:rotateheadrandom=20
:state=116:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=116:fpgcrawtext=He left them in his chest along with some other equipment.
:state=116,etimergreater=500,plrusingaction=1:state=117
:state=116,etimergreater=4000:state=117
:state=117:etimerstart,plrdisable=100000,state=118
;//NPC
:state=118:rotateheadrandom=20
:state=118:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=118:fpgcrawtext=The chest is in a locked room on the first level. Find the Captain and you will probably find his key.
:state=118,etimergreater=500,plrusingaction=1:state=119
:state=118,etimergreater=4000:state=119
:state=119:etimerstart,plrdisable=100000,state=120
;//PLAYER
:state=120:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=120:fpgcrawtext=Is that all?
:state=120,etimergreater=500,plrusingaction=1:plrdisable=0,state=121
:state=120,etimergreater=4000:state=121
:state=121:etimerstart,plrdisable=100000,state=122
;//NPC
:state=122:rotateheadrandom=20
:state=122:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=122:fpgcrawtext=Yes that is all. And now keep your word Templar.
:state=122,etimergreater=500,plrusingaction=1:state=123
:state=122,etimergreater=4000:state=123
:state=123:etimerstart,plrdisable=100000,state=124
;//PLAYER
:state=124:fpgcrawtextsize=26,fpgcrawtextfont=verdana,fpgcrawtextr=000,fpgcrawtextg=000,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=80
:state=124:fpgcrawtext=I trust you - for now. Safe travels Dwarf.
:state=124,etimergreater=500,plrusingaction=1:plrdisable=0,state=125
:state=124,etimergreater=4000:plrdisable=0,state=125
:state=125,shotdamage=1:state=290
:state=125:etimerstart,state=126
;//NPC
:state=126,shotdamage=1:state=290
:state=126:fpgcrawtextsize=24,fpgcrawtextfont=verdana,fpgcrawtextr=051,fpgcrawtextg=204,fpgcrawtextb=255,fpgcrawtextx=50,fpgcrawtexty=15
:state=126:fpgcrawtext=Good luck Templar.
:state=126,etimergreater=500,plrusingaction=1:plrdisable=0,state=127
:state=126,etimergreater=4000:state=127
:state=127:fpgcrawtextoff
:state=127,shotdamage=1:state=290
;//NPC WALKING WAYPOINTS AND VANISHING - You need to set up 4 waypoints for the script to work
:state=200,shotdamage=1:state=290
:state=200:waypointstart,animate=92,state=210
:state=210,shotdamage=1:state=290
:state=210,waypointstate=3:waypointnext,animate=92,state=220
:state=220,shotdamage=1:state=290
:state=220,waypointstate=3:waypointnext,animate=92,state=230
:state=230,shotdamage=1:state=290
:state=230,waypointstate=3:waypointnext,animate=92,state=240
:state=240,shotdamage=1:state=290
:state=240,waypointstate=5:destroy
;//NPC ATTACKS THE PLAYER
:state=290:runfpi=people\dwarfattack.fpi
;End of Script
- Ketika pemain masuk ke berbagai NPC, percakapan dimulai
- Selama percakapan pemain tidak bisa bergerak.
- Itu adalah diri berjalan hingga pemain memiliki pada satu titik untuk memutuskan bagaimana untuk menjawab (= kunci yang menekan)
- Pemain bisa mempercepat percakapan dalam menekan <enter>
- Player dan garis NPC berbeda melalui warna dan posisi
- Pemain mendapatkan pilihan tempat untuk terus berbicara, pergi jalan, atau melawan
- Pada akhir NPC berjalan bersama waypoints ke pintu dan lenyap
- Pemain dapat menyerang NPC sebelum percakapan, ketika ia ditawarkan pilihan di antara dan setelah percakapan ketika NPC berjalan pergi (script kemudian menggunakan RUNFPI =).
Saya tidak benar-benar puas dengan penempatan dan warna dari baris teks (biru muda atas untuk NPC, turun biru cerah bagi pemain) tetapi harus memberikan awal yang baik untuk semua orang.
Game Design :: Engine :: Fps Creator :: Script FPS IND
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